Graduate Programs

Graduate Courses

Courses currently being offered:

Fall
Spring

Check the course schedules/descriptions available via the Registrar's Office for the official schedules for the widest range of terms for which such information is available.


Below you will find a list of all graduate courses that have been offered.

NOTE: Not all of these courses are offered in any given year.

AME 433 MUSICAL ACOUSTICS

No description

Last Offered: Spring 2017

AME 460 DIGITAL PROGRAMS & PROG I

The course is intended to provide students a basic understanding of sound design, and working with sound for picture. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of sound and music production using computers. Topics include MIDI; synthesizers & samplers; recording and editing with Pro Tools and Logic Pro X; sound effect creation; foley & automatic dialog replacement; basic soundtrack composition; and working to picture. Many techniques are explored employing software and hardware based sound creation tools throughout the course.

Prerequisites: ESM students only
Last Offered: Fall 2017

AME 461 DIGITAL PROGRAM. AND PROG II

This course is intended to provide students with a basic understanding of the process and the skills for creating music for picture. The course emphasizes hands-on experience where students gain practical skills in scoring to picture using computers and it features guest lectures by industry leading professionals, who will share their insights on creating music for TV Shows, Advertising, Movies, Gaming, Animation, and Industrial Work. Topics also include soft synthesizers, samplers and virtual instruments; recording and editing with Pro Tools and Logic; and sound design on audio workstations. Students will complete a number of projects throughout the course.

Prerequisites: ESM students only
Last Offered: Fall 2017

AME 462 AUDIO SOFTWARE DESIGN

No description

Last Offered: Fall 2013

AME 471 COMP MODELS OF MUSIC PROC

This course is designed for engineering and science students to learn the basic elements of music theory and analysis, but employing concepts and tools from digital signal processing, pattern classification, machine learning and data mining. Class requirements include weekly readings and programming assignments, and a final project in which students complete an analysis of a large-scale symphonic work combining their subjective aesthetic response to the piece with the computational analysis using the tools developed throughout the course. A knowledge of the rudiments of musical notation is helpful, but not a prerequisite.

Last Offered: Spring 2013

AME 472 AUDIO SIGNAL PROC

This course is a survey of audio digital signal processing fundamentals and applications. Topics include sampling and quantization, analog to digital converters, time and frequency domains, spectral analysis, vocoding, digital filters, audio effects, music audio analysis and synthesis, and other advanced topics in audio signal processing. Implementation of algorithms using Matlab and on dedicated DSP platforms is emphasized.

Prerequisites: ECE 114 and basic Matlab programming, ECE 241 or other equivalent signals and systems courses.
Last Offered: Spring 2017

AME 473 Audio for Gaming

The course is intended to provide students a basic understanding of audio for gaming. The emphasis is on demonstrations and hands-on experience to enable students to gain a practical knowledge of the integration of sound and music into video games using middleware. Students will primarily work with Wwise, Unity, Reaper, Pro Tools and Logic Pro X; Topics will include basic soundtrack composition for interactive; Advanced sound effect creation; foley; Dialog recording and editing; Working directly within a game environment; and audio for virtual reality.  Supplementary software discussed will include FMod, Unreal, Fabric, Nuendo, and Elias.  The course  will also feature guest lectures by industry leading professionals, who will share their experience and insights.

Prerequisites: ESM only
Last Offered: Fall 2017

AME 477 COMPUTER AUDITION

Computer audition is the study of how to design a computational system that can analyze and process auditory scenes. Problems in this field include source separation (splitting audio mixtures into individual source tracks), pitch estimation (estimating the pitches played by each instrument), streaming (finding which sounds belong to a single event/source), source localization (finding where the sound comes from) and source identification (labeling a sound source).

Prerequisites: ECE 246/446 or ECE 272/472 or other equivalent signal processing courses, and Matlab programming. Knowledge of machine learning techniques such as Markov models, support vector machines is also helpful, but not required.
Last Offered: Fall 2016

AME 481 SOUND DESIGN

No description

Last Offered: Spring 2017

AME 491 MASTER'S READING

No description

Last Offered: Fall 2017